On the Shoulders of Dwarves
Retaining Player Attention (episode 6)
**00:36 Our email guidelines**
**2:50 Lloyd’s email**
[Our recap episode](https://dwarves.podiant.co/e/35b5aaeaa2ea42/).
[11 ways to be a better roleplayer](http://lookrobot.co.uk/2013/06/20/11-ways-to-be-a-better-roleplayer/)
The lack of engagement is a symptom, incentives won’t work here because they don’t address the root cause.
**6:10 Dedicated Plotlines**
Uri’s plot formula: the number of plots equals the number of PC +1. Each player character has its own plot line, plus one uber-plot.
Every personal plot is the answer to the question “what does the character want to achieve?” or “what is the character running from”?.
The uber plot is the answer to the question “why are all these characters staying together?”
My parents were killed by orcs - [not necessarily unimaginative](http://www.dmsguild.com/product/198330/Three-Suggestions-for-Motivations-for-a-Character-Whose-Parents-Were-Killed-by-Orcs?affiliate_id=29668)!
**11:35 Why do they come to the table?**
There are many types of players, and they all enjoy different things. Some like deep roleplay, and for them it’s all about the interactions between the character, some are hack n’ slashers, and for them it’s all about the killing monsters and getting loot, there are rule lawyers who enjoy tinkering with the mechanics of the game, there are collectors who enjoy playing with miniatures and maps, there are those who are there for a sense of “winning” and those who enjoy cooperation or solving puzzles. The list goes on and on.Also, most players have all of those in some combination or other.
To have a successful long-term campaign, it's important to understand what is fun and interesting for everyone around the table. What strings can you pull in order to create a resonance with your players? These strings are the one you need to use on the guitar of DMing in order to play the perfect music of your campaign.
**15:55 This is a game, allow everyone to play it**
Remember that roleplaying games are games. And like all games, they should be enjoyable. Fun doesn’t mean bad things doesn’t happen; the game should be fun for the GM and players, not necessarily to the characters.
**19:25 Maintaining excitement**
How to make them want to think about the game even outside of the session. Keep a WhatsApp group for discussions, share funny stuff, create memes and encourage others to do the same. All of this can be done as a player.
**21:15 Assigning responsibility**
Caretaker of information: Keeping a log of what's happening.
Caretaker of NPCs: Keeping track of the NPCs the players meet.
Assign short, fun tasks between session, that also help prepare the next session, and enrich the world.
**25:17 Weekly question**
The weekly question is an invaluable tool. If you want to dig deeper, here's my [full explanation of the weekly question](http://www.uptofourplayers.com/2016/03/rp-tool-question-week/), and [examples for its uses](http://www.uptofourplayers.com/2016/03/rp-tool-examples-fro-weekly-questions/).
**27:27 Not everyone’s as into RPG as we are**
Finally, it’s possible that some people just aren’t into RPG as you are.
**31:45 Taking the load off**
Kind of excited for [Legacy of Dragonholt](https://www.fantasyflightgames.com/en/products/legacyofdragonholt/).
On [Crystal Ball](https://www.patreon.com/posts/gaze-into-ball-15511128), the people decided - sails!
[The weekly RPG article](http://www.uptofourplayers.com/2017/12/the-forced-reaction/), based on what’s happening in the Crystal Heart page, is about forcing a reaction by establishing situations and then having NPCs act.
Brought to you by Eran Aviram of On the Shoulders of Dwarves