On the Shoulders of Dwarves
Playing the Movie (episode 7)
**2:35 Why would you want to play in a known setting?**
You know and love the world and its setting.
You want to explore ideas, concepts or characters from the main setting.
You think your players could make a better plot than the original.
**6:35 How to get the feel of the setting?**
Check for the tropes of the specific setting, from [TV Tropes](http://tvtropes.org/).
Example from Star Wars:
* The heroes are usually outlaws of some sort, spies, criminals, rebels, smugglers, mercenaries etc.
* Everything is dirty and mechanical. Only the villains have a clean and slick design. [Used Future](http://tvtropes.org/pmwiki/pmwiki.php/Main/UsedFuture)
* No major cities and major systems. Most of the plot is in the rim or “outback”. [Cowboy Bebop](http://tvtropes.org/pmwiki/pmwiki.php/Anime/CowboyBebop)
Not just tropes, but also themes:
* Family ties
* Trust and betrayal
* Good vs evil, order vs chaos
* Old order vs new order
14:40 Where and when to inject your game into the known setting?
Some ideas: Alternative history; side quest or side characters in the central story; the distant past or future; far far away from where the main plot takes place.
Maintaining a balance between enjoying the verse, the experience of the known, and not being overrun by the rigidity of canon.
Alternate history - it’s the same story, but not the same story. Considering the point of divergence vs the start of the game.
**22:40 Who should you play? Who shouldn’t you?**
Who not to play? The original protagonists. The more established a character is, the less you can give of yourself to it. It becomes acting, less playing.
Who to play? Similar but different. The original protagonist after a drastic change. The brother of, a clone of. Play a group that keeps the dynamics and archetypes of the source.
**26:00 What is the same? What is different?**
[Microscope](http://www.drivethrurpg.com/product/91183/Microscope?affiliate_id=29668), highly recommended, for a variety of reasons.
**29:10 Star Wars RPG systems**
Uri goes on a tangent.
**31:40 How to use tributes, references and spoilers warning?**
Tributes are awesome. This is part of the reason you’re playing in this settings.
Uri’s rule of references - a reference is good if it still works if you didn’t get the reference. Always make sure that things make sense even if no one gets the reference.
**35:10 Taking the load off**
Eran: Venture Forth now available to buy. Click through here to get a [dwarven discount](http://www.drivethrucards.com/browse.php?discount=9639de26bd&affiliate_id=29668 "Link: http://www.drivethrucards.com/browse.php?discount=9639de26bd")! (also includes our affiliate code)
Uri: Darths & Droids: [http://www.darthsanddroids.net](http://www.darthsanddroids.net/ "Link: http://www.darthsanddroids.net/")
Brought to you by Eran Aviram of On the Shoulders of Dwarves