On the Shoulders of Dwarves

Feedback (episode 70)

On the Shoulders of Dwarves
Feedback (episode 70)
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### Why are we recording this episode? Isn’t this a roleplaying podcast? Feedback is the way we improve what we do. [Players motivations](https://dwarves.podiant.co/e/365abc29b5e3c2/) ### Feedback in RPGs is hard (3:40) Games are a social activity that one enjoys with their friends. That makes it harder to give constructive feedback as you don't want to insult your friends. ### Positive feedback (5:15) The easiest yet the rarest kind of feedback. The importance of a pat on the back: helps the GM and players feel like their investment is worthwhile. ### Constructive criticism (7:20) We'll repeat something we’ve said in [episode 57](https://dwarves.podiant.co/e/3720bb91c87f88/) about how to present an issue: “Guys, I’ve noticed that we always spent around 12 minutes outside every door that we encounter, this is really bumming me out since I feel it breaks the flow of the game, maybe we could limit the discussion time to 5 minutes? I think it will also make us feel the tension of “having to come up with a solution on the spot” like our characters feel” Note the stages: (1) present the issue with the facts, not with opinions or accusations (2) explain why it is problematic for you, don’t assume that it’s a problem for everyone (3) suggest a solution and (4) present a positive effect of said solution. Do not punish improvements or positive changes, e.g. “OH, you are finally cooperating with the rest of the party's strategy” ### Methods of providing feedback (10:15) * The round and respond - Everyone states their constructive criticism and the person receiving it only take notes and is not allowed to replay (except to ask clarifying questions). * What have you enjoyed and what would you like to see more of - At the end of every show we sit down in a circle and each person says one thing they enjoyed and one thing they would like to see more of. I especially like the “want to see more” option because it's always looking forward. * One on one - Take the time to meet one on one and talk about whatever you both enjoy and do not enjoy in the current game. * Email discussions - Because of the lack of facial expressions, body language and tone, it’s doubly important to be as clear as possible; nothing is ‘obvious’. ### GM giving feedback to the players (15:35) Small acts of feedback. Bennies and slaps. If the players internalised [episode 11](https://dwarves.podiant.co/e/35dc2e1458f9c0/) then they should realise that part of the responsibility for fun is on their shoulders, which means that the responsibility to maintain (and perhaps improve) this fun is also partially on them, which means they should be ready to receive criticism. ### Summary (21:40) Think about something that you enjoyed in one of the last few sessions and text your GM, “Hi dude, just remembered when we did the thing, that was an awesome session and your an awesome GM
Brought to you by Eran Aviram of On the Shoulders of Dwarves