On the Shoulders of Dwarves
**Feburary 2021:** Dwarves! We're prolonging our hiatus until 2022. We hope to be able to return earlier, but things haven't changed in our lives and until the corona epidemic is over it's unlikely we'll be able to go back to any routine. We're interested in doing at least something weekly or semi-weekly, even if not a podcast - if you have any ideas, please send us! To [email@example.com](mailto:firstname.lastname@example.org)
**September 2020:** Recently, we've been unable to dig into new seams of RPGitium, and forge new episodes. Too occupied were we, with the feeble matters of life: new jobs, maintaining households, having a kid, surviving a global pandemic.
This trend is not expected to change in the foreseeable future, and so we put our mountain hold into a magical slumber. Our gates shall remain sealed until 2021, at which point we'll look again upon our lands and re-examine the ritual.
Have fun storming your castles!
Uri, Eran and Aviv
(We still read and post in our group, [On the Shoulders of Dwarves](http://www.facebook.com/groups/dwarfpodcast))
Brought to you by Eran Aviram of On the Shoulders of Dwarves
Full disclosure, I ran [City of Mist](https://www.cityofmist.co/) for her, and now we’re both mice. ### 2:10 Email from Jessica Gao > Dear Dwarves, > As a new GM one of my biggest problems that I am running into is setting difficulty levels for encounters. Very often I make them too easy and the ...
The episode and article are based on a post by Grant Howitt, that he wrote way back in June 2013, titled “[11 ways to be a better roleplayer](http://lookrobot.co.uk/2013/06/20/11-ways-to-be-a-better-roleplayer/)”. We changed some of it, but the main things remain the same, and we reuse entire sentences. Thank you for the permission, ...
**1:20 The importance of pacing** **3:40 What IS pacing?** Timing scenes vs. timing within scenes. A player’s responsibility as well - be aware, things need to end. **6:35 The basic structure** Opening , complication, climax and denouement. More on dramatic structures: https://en.wikipedia.org/wiki/Dramatic_structure **10:15 Planning ahead** Uri’s example of planning by pace: * Slow opening scene for character introduction * ...
This episode is not about villains. Villians can (and should) be hated by the party, but villains are a whole other story that we will tackle in some other time. **3:15 Annoying NPCs should have some power** Because otherwise the PC will simply kill them or avoid them. The ...
A recurring event is something that the players can learn about, use, or be influenced by. How is society changed during this event? What is now permitted or expected? **3:00 Creating events quickly** Make any event special: It's not just any ball, it’s the princess’s birthday or an anniversary ...