On the Shoulders of Dwarves

--- Eran Aviram ---

**Feburary 2021:** Dwarves! We're prolonging our hiatus until 2022. We hope to be able to return earlier, but things haven't changed in our lives and until the corona epidemic is over it's unlikely we'll be able to go back to any routine. We're interested in doing at least something weekly or semi-weekly, even if not a podcast - if you have any ideas, please send us! To show@dwarfcast.net **September 2020:** Recently, we've been unable to dig into new seams of RPGitium, and forge new episodes. Too occupied were we, with the feeble matters of life: new jobs, maintaining households, having a kid, surviving a global pandemic. This trend is not expected to change in the foreseeable future, and so we put our mountain hold into a magical slumber. Our gates shall remain sealed until 2021, at which point we'll look again upon our lands and re-examine the ritual. Uri, Eran and Aviv

Brought to you by Eran Aviram of On the Shoulders of Dwarves

Latest Episodes…

  1. Rewards Beyond Loot (Episode 105)

    What do we mean when we say rewards beyond loot? Not just money, treasure or magic items. Let’s give a few examples and it’ll be clear. ## Non loot rewards (01:24) Some examples: - Land  - Titles - Association ...


  2. Information Dumps (Episode 104)

    What is an information dump? When a large amount of information is dumped upon the players. Mostly tedious information. Here are some ways to make dumping information more interesting. Show, don’t tell (00:26) This is the most basic and fundamental principal. Don’t just tell things.  - Effects: Think what will be the ...


  3. Obfuscating Game Mechanics (Episode 103)

    In today's episode we talk about two very different aspects of information management. I have good news and bad news: the bad news is that most game systems have some really iffy bits that somehow managed to get past the playtest phase or just not suited to your game and ...


  4. Compelling Characters (Episode 102)

    What makes a player character compelling? # Uri’s take (01:04) What makes a player character compelling? - They don’t snugly fit into a stereotype. We’ve talked about avoiding stereotypes and cliches in the past ([Episode 2 - avoid character cliche](https://dwarves.podiant.co/e/avoiding-character-cliches-episode-2-35aab600eb0406/)). And it’s fine to build on ...


  5. Lessons from XCOM (Episode 101)

    Both Eran and I have been playing a lot of the video game XCOM lately. Even though it is NOT a roleplaying game. Still, even though it is not a roleplaying game - there is a lot we can learn from it. What is XCOM? ------------- A series of computer games. Started in ...